Destiny 2: The Witch Queen could force me back into the game
Destiny 2: The Witch Queen could force me back into the game

Bungie finally took the wraps off the upcoming The Witch Queen expansion for its hit game, Destiny two. Destiny and I go way back. From the House of Wolves in the offset game on, I've devoted thousands of hours to Bungie's shared-world get-go-person shooter.
From ballsy raids to glorious wins in Trials of Osiris, some of the best moments I've had in gaming vest to Destiny. But something changed, and I'one thousand still not sure if it was with me or with Bungie. I distinctly remember feeling this shift when Shadowkeep launched in 2019 (which besides marked Bungie's separation from Activision).
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The expansion was dull and slow, and I found at that signal that I couldn't care less nearly Destiny 2. This was later hundreds of hours put into the game in the year prior thanks to the awesome Forsaken expansion and the Annual Pass. I drifted away from Destiny, feeling guilty and like I'd wasted years of my life.
My backlog had grown larger and larger in the meantime, too — Destiny 2 was all I played since information technology launched in 2017. So when I stepped away to play other things, I felt a sense of shame. I'd always been a solo player, so it wasn't like I'd left friends behind. I couldn't effigy out why I felt this mode, until it striking me not too long ago.
Drifting abroad from Destiny 2
Only like people can grow apart as they age and change, so too can a person move on from something they previously loved. That was what happened with Destiny and me: I'd grown tired of the game's chore-like grind. I didn't care anymore, and my social anxiety kept me from truly finding the sense of community so many dearest Destiny 2 for.
What really toppled things over for me was the introduction of sunsetting, where Bungie would negate older weapons in high-level activities. That meant my favorite guns, many of which I'd worked incredibly hard for, didn't thing in top-tier activities. This was extremely demoralizing and information technology discouraged me from chasing those elevation weapons, many of which require hours of grinding to obtain. Thankfully, Bungie realized sunsetting wasn't the right direction for the game and reversed the decision.
I came dorsum for Destiny 2's Across Lite expansion last year, but after seeing the utterly broken country of many components (such as the new ice-based Stasis subclass and the rampant cheaters on PC), I gave upwardly again. In fact, I know a couple of people who did the aforementioned thing. But Bungie is finally listening, at least on the cheater front end. Destiny ii now employs the BattleEye anti-cheat system (partially for now as Bungie tests it out), hopefully curbing the trouble.
What The Witch Queen promises
So what does the recent reveal of the upcoming The Witch Queen expansion accept to do with all of this? I'm glad y'all asked. The evidently Sauron-inspired, eponymous Witch Queen Savathûn is a major player in the overall story of Destiny, and players will finally face her in the expansion. This actually excites me, as I enjoy the lore of Destiny, even if the stories within the games themselves are ofttimes lacking.
Across simply the story, The Witch Queen will innovate weapon crafting to Destiny for the get-go time. This goes beyond the umbral engram focusing the game had in earlier seasons, where y'all could spend a special type of currency to become a specific piece of loot.
The weapon crafting system takes that up a notch, assuasive you lot to make your own weapons with their own perks, shaders, and mods. You can then level upwards the gun you lot created by using it, assuasive players to become truly attached to their weapons across just kill trackers.
When Bungie introduced Stasis, the Darkness subclass was set far different than the Light-based ones. You could customize your build to arrange your needs instead of going on the preset paths players had been accustomed to. This felt a scrap like how y'all could do things in the starting time Destiny, where you could pick different perks from diverse columns to create a build that fit your play style.
Now Bungie is applying the new system to the Low-cal subclasses, starting with Void. This volition open up new opportunities for players who want to remain with the Light.
Destiny 2: The Witch Queen outlook
Destiny and I have a storied history. While my time playing it non-stop is in the by, I do find myself wanting to get back into Destiny 2 from time to time. The sheer amount of things to exercise combined with the power level grind often discouraged me, though.
The Witch Queen not merely appeals to my interest in the Destiny lore, but the weapon crafting organisation has me curious. In the original Destiny, you unlocked a gun's perks by using it, and the leveling up process with crafted weapons reminds me of that.
Mayhap I'll requite Destiny 2 another shot in the months leading upwards to The Witch Queen's launch (slated for February), merely to ensure that my Guardian is ready for the challenges ahead. I don't believe that I'll ever play the game compulsively again, just I'm okay with playing information technology every so oft.
After all, you should never feel like you have to play a game — it's of import to have a step back, reevaluate, and decide how you'd like to approach information technology going forwards. That'southward what I had to do, and I think the long pause did me some good and helped me get a fresh perspective. Seeing The Witch Queen reveal convinced me, though, and I call back I'll requite Destiny ii another shot.
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Source: https://www.tomsguide.com/opinion/destiny-2s-the-witch-queen-expansion-might-finally-convince-me-to-give-the-game-another-chance
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